//TUTORIAL 1 PART 2 //DEFINE VARIABLES Global KEYPRESS$, SPRITE_X //DEFINE PROCEDURES DefProc INIT_DISPLAY() DefProc CREATE_SPRITES() //---- START MAIN CODE ---- //CALL THE PROCEDURE TO CREATE THE SCREEN INIT_DISPLAY() //CALL THE PROCEDURE TO CREATE THE SPRITES CREATE_SPRITES() SPRITE_X = -64 //START THE SPRITE AT THE LEFT OF THE SCREEN //START LOOP - THIS LOOP WILL REPEAT UNTIL A KEY IS PRESSED Repeat Sprite Move 1,SPRITE_X,208 //MOVE SPRITE #1 TO THESE CO-ORDS SPRITE_X = SPRITE_X + 1 //INCREMENT SPRITE_X If SPRITE_X = 640 Then //IS THE SPRITE AT THE END OF THE SCREEN? SPRITE_X = -64 //IF SO, THEN MOVE SPRITE TO JUST OFF THE LEFT SIDE EndIf KEYPRESS$ = Inkey$() Update Display Until KEYPRESS$ > "" //THE INIT_DISPLAY PROCEDURE CREATES A SCREEN AND A PLANE Procedure INIT_DISPLAY() Create Map 640,480,1,1 In Bank 50 //CREATE A MAP IN BANK 50 Set Tile 0,0,1 Using Bank 50 //CREATE A TILE USING A BACKGROUND IMAGE IN BANK 1 Create Plane 1 Using Bank 50 //CREATE PLANE 1 USING THE MAP IN BANK 50 //SET WHITE TO BE TRANSPARENT INSTEAD OF DEFAULT BLACK AS OUR SPRITE CONTAINS BLACK PIXELS Set Bitmap 2 Transparency To 255,255,255 EndProc //THIS PROCEDURE WILL CREATE THE SPRITE Procedure CREATE_SPRITES() Create Sprite 1,288,208 Using Bank 3 //CREATE SPRITE #1 AT 288,208 USING THE SEQUENCE IN BANK 3 Sprite On 1 //ENABLE THE SPRITE Sprites On //NOW TURN ON THE SPRITE SYSTEM EndProc EndProg