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//TUTORIAL 2 PART 3 //DEFINE VARIABLES Global KEYPRESS$, HIT, DANCING //DEFINE PROCEDURES DefProc INIT_DISPLAY() DefProc CREATE_SPRITES() DefProc LOAD_MUSIC() DefProc MOUSE_POINTER() //---- START MAIN CODE ---- //CALL THE PROCEDURE TO CREATE THE SCREEN INIT_DISPLAY() //CALL THE PROCEDURE TO CREATE THE SPRITES CREATE_SPRITES() //CALL THE PROCEDURE TO LOAD THE MUSIC LOAD_MUSIC() //CALL THE PROCEDURE TO CREATE THE MOUSE POINTER MOUSE_POINTER() DANCING = 0 //START LOOP - THIS LOOP WILL REPEAT UNTIL A KEY IS PRESSED Repeat
If HIT > 0 Then //IF A COLLIDE HAS OCCURRED...
If MouseButton(1) Then //HAS THE LEFT MOUSE BUTTON BEEN PRESSED AS WELL?
Sprite Animate 1 On //ANIMATE THE BABY DANCING = 1 Delay(200) // CREATE A SMALL DELAY SO THAT ONLY 1 MOUSE CLICK IS REGISTERED
Sprite Animate 1 Off //TURN OFF THE ANIMATION DANCING = 0 Delay(200) // CREATE A SMALL DELAY SO THAT ONLY 1 MOUSE CLICK IS REGISTERED
KEYPRESS$ = Inkey$() Update Display Until KEYPRESS$ > "" //THE INIT_DISPLAY PROCEDURE CREATES A SCREEN AND A PLANE Procedure INIT_DISPLAY()
Set Tile 0,0,1 Using Bank 50 //CREATE A TILE USING A BACKGROUND IMAGE IN BANK 1 Create Plane 1 Using Bank 50 //CREATE PLANE 1 USING THE MAP IN BANK 50 //CHANGE THE TRANSPARENCY OF THE SPRITES TO AN UNUSED OR BACKGROUND COLOUR Set Bitmap 2 Transparency To 0,0,255 Set Bitmap 4 Transparency To 0,0,255 Set Bitmap 6 Transparency To 0,0,255 Set Bitmap 8 Transparency To 0,0,255 //THIS PROCEDURE WILL CREATE THE SPRITE Procedure CREATE_SPRITES()
Create Sprite 2,100,100 Using Bank 5 Create Sprite 3,10,215 Using Bank 7 Sprite On 1 //ENABLE THE SPRITES Sprite On 2 Sprite On 3 Sprites On //NOW TURN ON THE SPRITE SYSTEM Sprite Animate 1 Off //TURN OFF ANIMATION ON SPRITE 1 //LOAD MIDI MUSIC Procedure LOAD_MUSIC()
//CREATE MOUSE POINTER Procedure MOUSE_POINTER()
Mouse Show //TURN ON THE MOUSE (BY DEFAULT IT IS TURNED OFF) EndProg |